![]() ![]() : Prestiging now properly clears unlocked ammo types.: Buffs to towers from support towers will now overwrite weaker buffs of the same type.: Added Sniper Ammo skill and Ammo Type which causes heavier damage at a large range in.: Added Battery Longevity skill which increases the duration of support tower buffs.: Fixed directional shields to randomize their starting angle.: Adaptive Upgrades can now cause towers to upgrade more than once on a hit.: Reworked right-hand UI into collapsible panels.: Added an advanced stats panel with avg gold/dps (5 minute rolling averages) and max.: Spell damage is now based on average DPS and 1% of max DPS instead of being based on the.: Added Arcane Mastery infinite skill which increases arcane damage based on current mana.: Added Mana-Bond boss power which causes mana damage as the enemy takes damage.: Added Power Grid skill which increases damage of towers based on how many neighboring support towers.: Various speed improvements to reduce recalculation of tower damage.: Changed the accounting for alive enemies to hopefully make that logic cheaper to calculate.: Farm mode will now automatically be switched off, and you will advance the wave, if you are already on your maximum achieved wave and you kill all the enemies.: Added tooltip to explain farm/progress modes.Similarly the version number is now in code so you can tell if you've loaded new code based on version number. This should prevent weirdnesses where caching causes parts of new code and parts of old code to load together. : Backend change: I've switched to concatenating all of the game's code again.: Replaced BigNumber.js with break_infinity.js which in my testing is many times faster in calculating.: Replaced most floating texts with a new bitmap font which dramatically reduces the number of draws on Chrome and Firefox (and should therefore hopefully be faster).: Fixed a bug I introduced which prevented tower blueprinting.Most fonts are a bitmap version of PF Tempesta Seven by Yusuke Kamiyamane found here. Spell casting animation by rubberduck found on OpenGameArt. Power Lightning icon icon which is used by the support tower and power generator support ammo made by Lorc and hosted on. Music: We're Leaving Now from Nico Maximilian, found here. ![]() Music: Cyberpunk Moonlight Sonata by Jotn found here. Music: No More Magic by HorrorPen found here. Music: Winds Of Stories by HorrorPen found here. Music: Heroic Minority by Alexandr Zhelanov ( SoundCloud) Music: Mystical Theme by Alexandr Zhelanov ( SoundCloud) Music: Observing the Star by yd found here. Music: Battle Theme A by cynicmusic found here. Music: Crystal Cave by cynicmusic found here. Music: Dark, Earth Is All We Have, Heaven Sings, High Stakes, Low Chances, and Theme Crystalized written and Positive sound (used on skill up) from Lokif, found here (Redshrike), hosted by here and here.Īrcane Orb icon and bullet from Amon on OpenGameArt.īlood icon (used by shrapnel towers) created by Sémhur can be found here. Red and green fairy sprites by Lunovox can be found here.īlack golem, blue golem, floating skull, red wizard, turtle, and dark wizard sprites by Stephen Challener The original submission is available at OpenGameArt. It has been shrunk downīeetle sprite (with recolors) by Stephen "Redshrike" Challener hosted on .įarm animals (cow, chicken, sheep, llama, pig) done by Daniel Eddeland, some of these sprites were resized by Radar sweep icon which is used by the sensor array tower made by Lorc and hosted on. Icon for the blueprints/templating action was made by Ofer Lehr (and cropped by me) was found here. Mana Burst, Smolder, and Seismic Rupture spell icons were made by HorrorPen and can be found here. The goblin sprite comes from this Open Game Art collection.Įye of the Storm and Frost Shatter spell icons from here. ![]() The zombie and skeleton enemy sprites are from here. The rock/boulder sprites that fall from the sky when the earth tower activates can be found here The images used for the blocks came from yet another Open Game Art collection. The elemental icons used for the elemental towers comes from this collection on The number suffixes for large numbers were directly stolen from Swarm Simulator (a This initial code to teach myself about Phaser.io and many of the enemy sprites and the terrain tiles are The basis for this whole project started as clone of this GitHub repo. ![]()
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